Sunday, March 24, 2013

The Lord of the Rings War in the North

The Lord of the Rings: War in the North
It is now ten years since the saga of The Lord of the Rings was projected on the screens of movie theaters, but the charm of Middle-earth does not seem to show even the slightest harm, and continues to offer various kinds of licensed products, from games canned and collectible cards, passing merchandise, and going, through thick and thin, even in gaming. This time its the turn of The Lord of the Rings: War in the North, an Action RPG rather classic and finally focused on a new adventure.

Dellaltisonante Despite its name, The Lord of the Rings: War in the North tells the story of the War of the Ring, but from a different point of view and unprecedented. Abandoned, then, the historical characters of the saga, the player can finally play as three characters from the unpublished narrative background unknown: the dwarf warrior Fanrin, the witch elf and the ranger ranger Andriel Eradan.

The three heroes, Aragorn sent by an old acquaintance, whose task is to track down and eliminate Agandùr, an evil and mysterious knight who is gathering a massive army in the northern areas, and whose goal is to give a strong hand with Sauron and launch a devastating attack on Middle-earth.

In parallel, Frodo, Gandalf and company are making their most well-known mission and, therefore, the success of the sinister plan Agandùr could decree the end of the Fellowship of the Ring. For this reason, priority is being able to carry out the mission.

Without ever reaching the heights of epic films or other similar games, the plot of The Lord of the Rings: War in the North written by the guys at Snowblind, can not remember the pleasant atmosphere typical of the universe was born from the pen of Tolkien visionary, and has interesting parallels with the story and narrative plots that have all come to love in the book or through the eponymous film.

The director of The Lord of the Rings: War in the North shows its muscles especially during the dialogue, weaving lines dialogic anything but trivial and secondary farcendole of interesting information.

The play structure of The Lord of the Rings: War in the North does not try to take the road of innovation or propose new paradigms to the genre. Concentrate, instead, all efforts to develop an Action RPG and the classic gameplay solid, by a heavy reliance on a background of unchallenged beauty.

The combat system of The Lord of the Rings: War in the North is fluid and dynamic, and can be mastered immediately, returning a good feeling, similar to what we saw in the last role play with a strong propensity for Action as The Wicher 2 or Dragon Age 2.

To accompany the combat system, is obviously the growth pattern of the character, the experience accumulated on the developable area, in addition to traditional parameters such as Strength, Dexterity, Strength and Will, proposes a skill tree is divided into three blocks waterproof, its attacks from a distance, close to the capabilities and liabilities.

Unfortunately, the skills are not at all original and their development is semi-guided and inflexible, not allowing more tactical approaches or offensive combinations. A real shame because, unlike what you might think, behind the bark hacknslash The Lord of the Rings: War in the North lies a strategic mind. Many times, thanks to a good level of difficulty, during the fighting on the ground, the player must act with caution, trying to deal with the fighting mentality and avoiding tactics to launch headlong into the fray.

The course of the campaign of The Lord of the Rings: War in the North is completely linear and sees the cyclic succession of levels until the end credits, reached in just over ten hours. Each stage is laid out between a wave of enemies and the other, without ever offering of game situations in some different way, without considering some quests from the fleeting integration. Being an Action RPG, it is difficult to see the repetition as a defect, being in fact an intrinsic feature of the genre, but unfortunately, given the total lack of esplorabilità scenarios and pronounced linearity dellincedere, would have been nice at least some other expedient fun.

However, to push the player will have the presence of a narrative and pleasant evergreen looting that without an arsenal include rich and original a la Diablo, a good and varied, however, allows customization of the alter ego war.

To take full advantage of the offer fun of The Lord of the Rings: War in the North, and avoid getting bored with the campaign by playing solo, you can access the co-op mode and go into the Land of the North in the company of two other companions in the flesh and bones. There are two options: either play via internet, or in split screen (two players only). Working with human friends, the experience takes on a new appearance, it is possible to study the fighting in a more strategic and varied, going to erode slightly uncomfortable feeling of repetitiveness present in single.

At first glance distracted, the appearance of The Lord of the Rings: War in the North is appreciable. Otherwise, pausing to take a closer look and experienced stand out many flaws and inaccuracies graphics: textures in low definition, a general poverty of details, approximate polygonal models, a system of lighting and particle effects just sketched deficit.

What, however, manages to save the mediocre graphics component is the level design and good art work in atmospheres and environments reproduce what Tolkien. The graphic reconstruction of Rivendell, for example, is loyal to the party film, but unfortunately the "magic" fails on all occasions and, in certain situations, you are in front of the flat levels and uninspired, despite the excellent source of inspiration from which to start.

The soundtrack is able to accompany the story very well, on the contrary, the dubbing in Italian presents issues of sync and can not get into acting (a bit better than in English though always establishes levels of sufficiency).

On paper, The Lord of the Rings: War in the North would have all it takes to be an excellent product: the license has been properly exploited and is offered a narrative novel and enjoyable to follow. Unfortunately, the scales must also make a gameplay, yes, solid, but far too linear and repetitive, despite the welcome addition of the cooperative, prevents much-needed breakthrough, relegating the new variation of Middle-earth in video games good judgment, but not great. Recommended unreservedly to fans of the franchise and fans of Action RPGs that do not have too many claims.

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